AI Summary
5 min readWhy Do Players Like Crimson Desert More Than Critics Do?
In this mailbag episode of Triple Click, Jason Schreier, Kirk Hamilton, and Maddy Myers field listener questions about game conventions, the gap between critic and player scores for Crimson Desert, invented video game languages, educational game revivals, console generational shifts, and hypothetical companion characters. The throughline is a sustained reflection on how different audiences—critics, casual players, enthusiasts—experience and evaluate games differently, and how those differences shape everything from review scores to convention attendance to what kind of book a podcast host might write.
The Crimson Desert Divide
A listener named Gray asked about the stark split between Crimson Desert's 77 Metacritic score and its enthusiastic embrace by many players. The hosts dug into why this happens. Jason, who played only an hour before bouncing off, described the game as one that "has every mechanic ever"—flying, gliding, puzzles, souls-like combat, a gigantic open world, endless side quests—but with a "total nothing burger story and main character." The writing felt incoherent, with quest objectives that just appeared without context. Maddy noted that the opening hours are "completely incoherent," with quests like "Go give money to the beggar" appearing with no narrative setup.
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What you'll learn
- 1 (00:03) **Episode Intro & Housekeeping** - The hosts introduce the mailbag episode, mention Maximum Fun Drive, and tease next week's Saros discussion.
- 2 (02:22) **Listener Q: Should I Go to Summer Game Fest Solo?** - Kevin, a late-40s dad new to gaming, asks if a solo trip to Summer Game Fest is worth it.
- 3 (04:31) **Alternative Events for Solo Gamers** - The hosts suggest better options for a solo gamer looking to meet people and play games.
- 4 (09:47) **Listener Q: The Crimson Desert Review Split** - Gray asks why critics scored Crimson Desert low (77 on Metacritic) while many players love it.
- 5 (15:28) **Why Narrative Matters More to Critics** - The hosts dig deeper into the player-critic divide, using Kingdom Come: Deliverance II as a counterexample.
- 6 (19:10) **Listener Q: Favorite Fake Languages in Games** - Morgan asks about the hosts' favorite invented video game languages, inspired by a book on the topic.
- 7 (22:38) **Listener Q: Revamping Classic Educational Games** - Hussein asks which classic educational game the hosts would bring back and revamp, suggesting a first-person shooter version of Math Blasters.
+ Full timestamped outline available in the app
Show Notes
Why have players taken to Crimson Desert when critics haven't? Is the PS4 Pro really the PS5? And is it worth going to Summer Game Fest if you're not media? All those questions and more as the Triple Click gang opens up the mailbag!
One More Thing:
Kirk: Deadloch Season 2
Maddy: Summer of 69 (2025)
Jason: Beef Season 2
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