AI Summary
5 min readNels Anderson, founder of Sonderlust Studios, shares the full arc of developing and launching Generation Exile, a sustainable solarpunk city builder set on a generation ship fleeing Earth's ecological collapse. Drawing from credits on Mark of the Ninja and Firewatch, Anderson left Campo Santo in 2017 to pursue a new direction: blending emergent narratives from games like Crusader Kings or RimWorld with a more accessible city-builder format. The result took over eight years and a small team of about six, sold fewer than 2,000 units despite following standard indie practices, and now informs his pivot to a new prototype.
Breaking from prior successes
Anderson departed Campo Santo post-Firewatch to avoid repeating first-person narrative exploration, embracing his pattern of never repeating game types to maximize learnings. Remote work viability from Firewatch's distributed team (San Francisco, Vancouver, UK) enabled hiring local Vancouver talent without an office. Funding started with a Canadian Media Fund (CMF) prototype loan—effectively interest-free—and led to Kowloon Nights investment (now Kepler Interactive personnel), providing cash and advice without publisher oversight. Firewatch revenue shares were minimal due to his contractor status and splits with publisher Panic, insufficient for full development. This self-reliant setup aligned with past experience
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What you'll learn
- 1 (00:00) **🎙️ Introduction: Nels Anderson**
- 2 (08:00) **Leaving Campo Santo and Starting Sonderlust**
- 3 (11:00) **Funding Generation Exile**
- 4 (14:30) **Development Timeline and Challenges**
- 5 (16:00) **Game Concept: Sustainable Solarpunk City Builder**
- 6 (19:00) **Pushing Through Despite Hurdles**
- 7 (23:00) **Marketing and Announcement Strategy**
+ Full timestamped outline available in the app
Show Notes
Veteran game designer Nels Anderson joins the show to talk about his latest game, Generation Exile, which didn't reach the audience he was hoping to reach. Nels talks about the development challenges, what he thinks went wrong, and what's next for his company, Sonderlust Studios.
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