Triple Click
Triple Click

Triple Play: Star Wars: Zero Company

September 10, 2026

AI Summary

5 min read

"Most of the staff who worked on this game have been furloughed in the weeks leading up to its release," reported Stephen Totilo, a fact that hangs over Star Wars: Zero Company like a dark cloud. The game, a turn-based tactical title set during the Clone Wars, is published by EA—recently bought and taken private by the Saudi Public Investment Fund—and developed by Bit Reactor. Despite the troubling circumstances, the hosts of Triple Click (Jason Schreier, Kirk Hamilton, and Maddie Myers) are unanimous in their praise for the game itself, calling it a near-perfect blend of XCOM-style combat and the character-driven storytelling of Marvel's Midnight Suns.

The Core Loop: XCOM Combat with a Star Wars Skin

At its heart, Zero Company is a turn-based tactical game where players command a squad of up to four soldiers against a larger enemy force. The combat mechanics are deeply indebted to XCOM, including the returning "Overwatch" system, which lets characters automatically fire on enemies who move through a designated zone. However, the game's action economy is its most crucial strategic element. Each character has three action points (AP) per turn, which can be spent on moving, shooting, using items, or activating special abilities. The key to victory is not just dealing damage, but maximizing the number of actions your team can take per turn.

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What you'll learn

  • 1 (00:04) **Episode Introduction: Star Wars Zero Company** - Jason, Kirk, and Maddie introduce the episode's main topic, Star Wars Zero Company (Z Com), a new Star Wars XCOM-like game.
  • 2 (03:10) **First Impressions: "Star Wars XCOM"** - The hosts give their general impressions, comparing the game's tactical combat to XCOM and its character interactions to Marvel's Midnight Suns.
  • 3 (12:38) **The Writing and Characters: A Motley Crew** - A deeper dive into the game's story, political ambiguity, and the quality of its character writing.
  • 4 (14:22) **Customizing Your Protagonist and Squad** - The hosts discuss their personal character builds and the game's flexible squad system.
  • 5 (27:18) **Tactical Deep Dive: The Action Economy** - A detailed breakdown of the game's turn-based mechanics and the importance of action points (AP).
  • 6 (31:33) **Difficulty, Injuries, and Permadeath** - The hosts compare their experiences with the game's difficulty settings and its injury/perma-death system.
  • 7 (34:44) **UI Gripes and Controller Support** - The hosts discuss the game's fiddly menus and surprising controller support.

+ Full timestamped outline available in the app

Guests on this episode

Show Notes

Kirk, Maddy, and Jason dive into Star Wars: Zero Company, the wonderful new strategy game that's best described as a cross between Star Wars and XCOM. They talk about the strategy, the characters, and what a bummer it is that the development team was furloughed before launch. This episode has a 95% chance to hit! 

One More Thing:

Kirk: Silo Season 3 (Apple)

Maddy: On Together (update)

Jason: Big Walk

LINKS:

Totilo’s Game File story on the Bit Reactor furloughs


 

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