AI Summary
5 min read"Zero zero one one zero zero zero one one one zero zero." That is the sound of a little robot girl named Diana hacking into an enemy in Pragmata, Capcom's new third-person shooter. She says the ones and zeros out loud, very fast, while standing on a backpack mount on the protagonist Hugh's shoulders. It is incredibly silly, and it is also the core of a combat system that the hosts of Triple Click — Kirk Hamilton, Maddie Myers, and Jason Schreier — found genuinely surprising and refreshing in an era of safe sequels and live-service games.
The Central Mechanic: Multitasking as Fun
Pragmata's hook is that you must hack enemies before you can effectively shoot them. When a robot approaches, a grid-based puzzle pops up on screen. You use the face buttons to navigate a cursor through the grid, avoiding hazards to reach a target node, all while the enemy is still advancing and shooting at you. Complete the hack, and the enemy becomes vulnerable. This creates a constant, satisfying back-and-forth between two offensive mechanics. The hosts were struck by how well it works in practice. "It feels like you're using two sides of your brain at once," Schreier said, comparing it to the dual-screen combat of The World Ends With You on the DS, but noting that Pragmata is far less overwhelming. The game is designed with smart assists: enemy attacks have long, readable wind-ups, a
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What you'll learn
- 1 (00:12) **Welcome & Max Fun Drive 2026** - The hosts introduce the episode and kick off a discussion about the annual Max Fun Drive fundraising campaign.
- 2 (02:07) **Correction: The AI Essay Was Likely AI-Written** - Jason shares a follow-up to last week's AI discussion, revealing that a compelling case has been made that the essay they cited was itself likely generated by AI.
- 3 (07:20) **The Real-World Impact on Editors** - Maddie explains how this AI problem directly affects her work as an editor, making it harder to distinguish between human and machine writing.
- 4 (08:57) **Main Topic: Introducing Pragmata** - The hosts pivot to the episode's main topic, a new Capcom IP called *Pragmata*, a third-person shooter with a unique hacking mechanic.
- 5 (14:48) **Broad Impressions & The Combat System** - The hosts share their initial thoughts, with Maddie (who finished the game) and Jason praising the surprisingly well-balanced and fun combat.
- 6 (20:55) **Playstyle Customization & Level Design** - The hosts discuss how the game's upgrade system allows for different playstyles and how the 3D-printed world creates unique, memorable levels.
- 7 (24:02) **The Best Part: The 3D-Printed World & Collectibles** - Kirk deep-dives into the game's central conceit of a 3D-printed moonbase and how it enhances both the story and the gameplay.
+ Full timestamped outline available in the app
Guests on this episode
Show Notes
Kirk, Jason, and Maddy are playing Pragmata, a video game about being a dad in outer space. They talk about the unique hacking-shooting mechanics, the story (for what it is), and the beautiful 3D-printed world you get to explore.
One More Thing:
Kirk: Reanimal
Maddy: Matlock (the 2025 reboot starring Kathy Bates)
Jason: Titanium Court
LINKS:
Was that viral essay written by AI? https://boxobark.ing/3mj42airv3s2o#fingerprints-of-the-beige-liebox
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