AI Summary
5 min readControl Resonant: A Bold, Fractured Sequel That Divides and Dazzles
The new game from Remedy Entertainment, Control Resonant, picks up seven years after the events of 2019's Control. The Hiss—an invading extradimensional frequency that takes over minds—has escaped the Federal Bureau of Control's headquarters (the "Oldest House") and is wreaking havoc across Manhattan. Jesse Faden, the protagonist of the first game, heads off to contain the crisis, but before leaving she awakens her brother Dylan, who was imprisoned after being possessed by the Hiss in the first game. Dylan becomes the player character, armed with a shapeshifting melee weapon called the Aberrant, and is drafted by a Bureau that largely distrusts him—he killed hundreds of Bureau employees while possessed. The game follows Dylan as he navigates a world folding in on itself, fighting enemies, solving puzzles, and uncovering the truth behind a new "resonance cascade" threatening to destroy reality.
A Radical Departure from Its Predecessor
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What you'll learn
- 1 (03:02) **What Is Control Resonant?** - Kirk introduces the episode's main topic: the new Remedy game that serves as a direct sequel to 2019's Control.
- 2 (07:48) **Maddie's Take: A Surprising Love for the Sequel** - Maddie explains why she loves the game despite initial skepticism about the protagonist switch.
- 3 (10:18) **Jason's Take: Bouncing Off the Changes** - Jason explains why he is struggling to engage with the game, citing several major departures from Control 1.
- 4 (13:11) **Kirk's Take: A Bolder, More Ambitious Game** - Kirk argues the game is incredible and gets better as it goes, defending its radical changes.
- 5 (16:36) **How It Differs from Control 1 (and Why That's Good)** - The panel discusses the tonal and structural shift from the original game.
- 6 (24:50) **The "Faults" and the Gravity Shift Ability** - The hosts identify the key gameplay feature that unlocks the game's potential.
- 7 (30:16) **The Humor and Side Content** - Despite Jason's critique, the others find the game has plenty of the original's charm in its side quests.
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Show Notes
The Triple Click gang FINALLY delivers on a long-overdue threat and does an episode about Control Resonant. They talk about the ups and downs of Remedy's new action game, how long it takes to click with the combat, and how many of the side content shouldn't actually be side content.
One More Thing:
Kirk: Star Wars: Galactic Racer
Maddy: Lanterns
Jason: Final Fantasy Resonance
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