Triple Click
Triple Click

Maybe Every Game Is 'Early Access'?

April 2, 2026

AI Summary

5 min read

The Triple Click hosts—Maddie Myers, Jason Schreier, and Kirk Hamilton—explore early access, the practice of selling games still in development for player testing and feedback. Prompted by a Discord suggestion, they trace its rise around 2013 (with precursors like Minecraft alphas), share experiences, weigh pros and cons, and question if ongoing updates make every game effectively early access.

Early Experiences and Game Examples

Hosts recount playing early access titles that shaped their views. Maddie cites DayZ, which felt complete during its multi-year early access despite refinements, and Hades, minimal at first but transformed by added story and evolved combat upon 1.0 release. Jason points to Minecraft's alpha as proto-early access, ideal for systems-driven games where a demo reveals the core (unlike narrative-heavy ones). Kirk highlights Divinity: Original Sin (and sequels), featuring a full first act for testing, and notes Larian Studios' repeated success with this model—Baldur's Gate 3's Act 1 spent three years in early access, yielding polished systems and squashed bugs.

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What you'll learn

  • 1 (00:03) **Intro Banter** - Hosts introduce episode on early access games and share light personal stories
  • 2 (04:48) **Topic Introduction** - Early access defined and prompted by Discord user Nick
  • 3 (06:24) **Maddie's Early Access History** - DayZ felt complete early, Hades transformed dramatically from EA to 1.0
  • 4 (08:20) **Jason's Early Access Evolution** - Minecraft alpha as proto-EA; skepticism to appreciation for iteration/community
  • 5 (13:21) **Kirk's Early Access Examples** - Minecraft roughness endures; Divinity Original Sin 1 EA led to burnout on full release
  • 6 (17:33) **Bug Testing and Labor Debate** - EA scales playtesting; mixed feelings on unpaid player labor vs. indie necessity
  • 7 (22:23) **No Man's Sky Retrospective** - Post-launch updates mimicked EA without label, rebuilt goodwill via free content

+ Full timestamped outline available in the app

Show Notes

What's the deal with Early Access? What are the pros and cons? Kirk, Jason, and Maddy sit down for a wide-ranging conversation about all the ins and outs of what it means to sell an early, unfinished game, from Baldur's Gate 3 to Star Citizen and so much more.

One More Thing:

Kirk: Contrapoints on Saw (YouTube)

Maddy: Beyond Good & Evil (2003)

Jason: Wonder Man (Disney+)

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