AI Summary
5 min readIn 2026, a new console generation is looming, and the base model of Valve’s new Steam Machine costs $1,050. That price tag is not a gouge—it’s a direct reflection of a hardware market where memory chip prices have skyrocketed, driven by AI companies hoovering up components. The hosts of Triple Click, Jason Schreier, Kirk Hamilton, and Maddy Myers, spent an episode reading hundreds of listener emails about how they actually afford video games, and the picture that emerged is less about game prices and more about the broader economic squeeze that makes a $70 or $80 game feel like a major decision.
The Real Problem Is Wage Stagnation, Not Game Prices
A recurring theme in the listener emails was that the conversation about game affordability often misses the point. One anonymous listener wrote what the hosts called a "manifesto," arguing that the issue isn't the price of games or hardware, but wage stagnation. They pointed out that their first job at Subway in 2006 paid $6.25 an hour, and the federal minimum wage has only risen to $7.25 in the twenty years since. As the listener put it, "The 'games are actually cheaper now' crowd are correct, but the wages are lower and necessities cost more." The hosts agreed that this context is essential. Groceries, rent, and housing have all skyrocketed, while game prices have remained relatively flat. Schreier noted that $65 in 1989—the
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What you'll learn
- 1 (00:03) **Episode Introduction & Context** - The hosts introduce the topic of video game affordability, prompted by hundreds of listener emails.
- 2 (06:21) **Listener Email Overview: Diverse Financial Realities** - The hosts summarize the hundreds of emails received, noting the wide range of incomes, locations, and life stages.
- 3 (11:09) **The "Manifesto" Email: Wage Stagnation as Root Cause** - An anonymous listener argues that game affordability is not about game prices, but about stagnant wages and rising costs of necessities.
- 4 (13:38) **The "Two Games Per Year" Stat & Regional Cost of Living** - A Circana stat shows 63% of gamers buy at most two games per year, highlighting how budget-conscious many are.
- 5 (18:20) **Global Perspectives: Mexico & Regional Pricing** - An email from a listener in Mexico describes going into debt for a Switch, and how piracy and emulation are common workarounds.
- 6 (23:03) **The Value of Used Games & Physical Media** - Many listeners rely on buying used games and reselling physical copies to offset costs.
- 7 (26:44) **The "Games Are Cheaper Than Ever" Argument** - An email from Alex argues that game prices haven't kept up with inflation, citing a $65 NES game in 1989 vs. $60-80 today.
+ Full timestamped outline available in the app
Guests on this episode
Show Notes
Kirk, Jason, and Maddy talk about how the affordability crisis is impacting gaming, reading some listener emails to talk about how people pay for games these days. Plus: we've got Steam Machines and have some thoughts. Those two topics are very related!
One More Thing:
Kirk: Steam Machine
Maddy: Balance: A Perimenopause Journey
Jason: Steam Machine
LINKS:
Strong Songs Live! July 11, Alberta Rose Theatre in Portland. Livestream Tickets HERE
Chris Person’s review of the Steam Machine for Aftermath
Kirk’s Rhythm Heaven stream: Friday, July 3, 7PM Eastern on the Triple Click YouTube
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