AI Summary
5 min readThe Steam Frame costs $1,059 for the entry-level model with 256 GB of storage, and $1,299 for the terabyte version. That is not a typo. Valve's new standalone VR headset—the company's first since the wired Valve Index—is trying to be everything at once: a wireless PC VR headset, a standalone Android game machine, a portable Steam Deck-like device you wear on your face, and a Linux desktop you can use to run Discord and a web browser while playing a game on a virtual screen the size of your living room wall. It is, depending on how you look at it, either the most exciting VR headset in years or a $1,059 early-access beta that Valve shipped unfinished.
What the Steam Frame actually does
The Steam Frame runs on a Qualcomm Snapdragon chip, similar to what you'd find in a high-end phone, and it runs a version of SteamOS on Linux. It can play PC games streamed from a nearby computer using a dedicated 6 GHz dongle—Valve calls this "foveated streaming," where the headset tracks your eyes and delivers the highest resolution only where you're looking, lowering quality everywhere else to save bandwidth. It can also run Android games natively via a new compatibility layer called Lepton, which is essentially Proton for Android apps. And it can run Windows games on ARM via a ported version of Proton. That means the Steam Frame can attempt to run almost anything in your Steam library, bu
Continue reading the full summary in the app — free to try.
Read Full Summary →Free • No credit card required
Never miss an episode of The Vergecast
Get every new episode summarized in your inbox — free, ~5 minutes to read.
No spam. Unsubscribe anytime.
What you'll learn
- 1 (00:52) **Introducing the Steam Frame** - Scott Stein joins Sean Hollister to discuss Valve's new standalone VR headset.
- 2 (06:05) **The Linux Desktop and Power-User Features** - Valve exposes a full Linux desktop and a lot of control to users, which is both powerful and complex.
- 3 (08:19) **The Visual Experience and Interaction** - The Steam Frame uses a familiar VR interface with a laser pointer system for navigation.
- 4 (13:25) **Spatial Audio and Window Management** - The headset's spatial audio is effective, but the window placement can be glitchy.
- 5 (15:43) **Who Is This For?** - The hosts struggle to define a clear target audience for the $1,059 Steam Frame.
- 6 (17:18) **The Ideal Use Case: Wireless PC VR** - The Steam Frame's best feature is its dedicated wireless streaming dongle for PC gamers.
- 7 (20:36) **Display, Lenses, and Glasses Issues** - The display is decent but not top-tier, and the headset has significant comfort issues for glasses wearers.
+ Full timestamped outline available in the app
Guests on this episode
Show Notes
Sean Hollister got his hands and face on Valve's new VR headset, the Steam Frame. It's expensive, starting at more than $1,000. It's buggy — he and CNET's Scott Stein both felt like beta testers as they reviewed it. But it's also full of interesting ideas, including the promise that Steam games could one day come to your mobile phone. This week on The Vergecast, Sean and Scott discuss who exactly this device is for, in a world that mostly seems to have moved on from VR.
Further reading:
- Is it time for AI companies to press pause?
- Waymo pulls over, calls cops on riders with a ghost gun
- Your car is selling your data
- LG responds to TV spying allegations
- The Steam Frame is made for irresponsible hardware nerds like me
Subscribe to The Verge for unlimited access to theverge.com, subscriber-exclusive newsletters, and our ad-free podcast feed.
We love hearing from you! Email your questions and thoughts to [email protected] or call us at 866-VERGE11.
Learn more about your ad choices. Visit podcastchoices.com/adchoices