Starter Story
Starter Story

From 30 failed projects to a successful $10K/month app | Starter Story

September 27, 2026

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5 min read

From 30 failed projects to a successful $10K/month app | Starter Story

"I failed way more often than I ever succeeded." That's how Thomas opens his story—not as a boast about resilience, but as a plain fact. Over many years, he launched more than 30 ideas that went nowhere. Then something finally clicked, and his new project started rolling step by step until it reached $10,000 a month in revenue. On this episode of Starter Story, host Pat Walls talks with Thomas about what actually changed—the five core reasons his earlier projects failed, what separates a good idea from a bad one, and why his last attempt finally worked.

The five reasons projects fail

Thomas has a clear framework for why his first 30 attempts tanked, and he walks through each one with the specificity of someone who has lived through them all.

First, building for nobody. Many of his early ideas were solutions to problems that didn't exist or that he had no personal connection to. He was guessing at what people might want, and the market never validated those guesses.

Second, over-engineering the product. Thomas admits he would build elaborate features before anyone had even used the thing. He'd spend weeks or months on polish, only to launch and hear crickets. The effort was wasted because he never tested the core value proposition early.

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What you'll learn

  • 1 (01:29) **Why This Episode Exists** - The host acknowledges a common complaint: they only talk about successes, so today they're featuring a guest who failed over 30 times before a hit.
  • 2 (03:33) **Thomas's Backstory: The Reality of 30+ Failures** - Thomas opens up about the sheer volume of failed attempts and the mindset shift that eventually led to success.
  • 3 (04:30) **Reason #1: The "Perfect Idea" Trap** - Thomas identifies the first major reason projects fail: waiting for a perfect, world-changing idea instead of starting small.
  • 4 (06:15) **Reason #2: Over-Engineering the First Version** - The second failure point is building too much before getting any user feedback.
  • 5 (08:00) **Reason #3: Ignoring Distribution** - Thomas argues that building a product is only half the battle; failing to plan for how people will find it is a death sentence.
  • 6 (09:45) **Reason #4: Quitting Too Early** - The fourth reason is giving up right before a breakthrough, often after the first sign of difficulty or slow growth.
  • 7 (11:30) **Reason #5: Building for Yourself, Not for a Market** - The final reason is creating a solution to a problem that doesn't actually exist for a paying audience.

+ Full timestamped outline available in the app

Guests on this episode

Show Notes

From 30 failed projects to a successful $10K/month app

Sharing ideas that make money!

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------------ Keywords: business podcast, app marketing, business ideas

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