SSundee
SSundee

MECCHA CHAMELEON With PROFESSIONAL ARTISTS

July 30, 2026

AI Summary

5 min read

"Look at the texture on the grass"

In a round of Mecha Chameleon, three players—SSundee, Luckhams, and Craner—act as seekers hunting two professional artists from the gaming company All Out. The artists, both named Zach (distinguished as "Zach" and "Zatch"), have three minutes to paint themselves into the game's environment. The seekers then have to find them. The artists are not just hiding; they are camouflaging themselves by painting their avatars to match the textures, shadows, and geometry of whatever surface they stand on. The result is nearly impossible to spot.

The core mechanic: painting as camouflage

The game gives the artists a limited window to paint themselves into the environment. They can match the grass texture, the stone of a wall, the pattern on a Rubik's Cube, or the shading on a museum painting. The seekers, meanwhile, have to walk through the map and visually identify where the artists are. The artists do not move once the hunt begins, but they can whistle periodically, giving away their general location. The seekers also get a point counter that updates every few seconds, showing how close they are to each artist—higher points mean closer proximity.

Continue reading the full summary in the app — free to try.

Read Full Summary →

Free • No credit card required

What you'll learn

  • 1 MECCHA CHAMELEON With PROFESSIONAL ARTISTS — Navigation Outline
  • 2 (01:00) **Setup & Rules** - SSundee explains the challenge: he, Luckhams, and Craner are seekers hunting two professional artists (both named Zach) who have camouflaged themselves into the museum environment using their painting skills
  • 3 (03:27) **First Artist Found** - The team spots one Zach disguised as a 3D painting, revealing how the camouflage works
  • 4 (06:20) **Round Two - New Map, New Challenge** - The team wins round one, so the artists get an additional buff for the next round
  • 5 (11:20) **Second Artist Found** - Craner discovers Zatch camouflaged as a Rubik's Cube, demonstrating an entirely different hiding strategy
  • 6 (12:39) **Round Three - Art Gallery Map** - The team moves to a new map with a three-minute timer and a disadvantage: they can't cross red lines to get the 3D effect
  • 7 (16:08) **Close Call Discovery** - The team narrows down Zatch's location to one room but still cannot see him

+ Full timestamped outline available in the app

Show Notes

SSundee and his friends hunt for two professional artists trying to hide by blending into paintings and the environment.

Learn more about your ad choices. Visit megaphone.fm/adchoices

SSundee

More from this podcast

SSundee →