Scary Stories
Scary Stories

Scary Stories - Underground

September 23, 2026

AI Summary

5 min read

In 2010, a post appeared on a popular horror forum detailing the rules to a game. It was deleted within a day, and the account that posted it became unreachable. A few people who saved copies later played the game themselves, and some never made it back. The one survivor who returned posted the full account on a dark web forum before deleting his account and disappearing. The game is called the subway game.

The central premise is simple and brutal: win the game and one wish is granted. Fail, and you die in the most painful way imaginable, with your soul tortured in the same location for eternity. The odds of success are described as "exponentially higher" than failure, and the game demands deep determination, physical strength, and emotional stability. The person writing the account was desperate—diagnosed with lung cancer and given six months to live. He found the instructions while searching for dubious cancer cures on the dark web, and decided to attempt the ritual anyway.

The Ritual and the First Task

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What you'll learn

  • 1 (01:45) **The Subway Game is Introduced** - The narrator explains that a dangerous ritual called the "subway game" was posted on a dark web forum in 2010, with the original post quickly deleted and its author vanishing.
  • 2 (04:39) **The Ritual Begins** - The narrator drives to an out-of-service subway station at night, fighting the urge to turn back as he begins the required 33-minute pacing to initiate the game.
  • 3 (09:10) **The Security Guard Appears** - The narrator spots the security guard, who always keeps his back turned, and realizes the guard is the primary threat he must avoid for the rest of the game.
  • 4 (11:03) **Task One: Boarding the Train** - The first task requires the player to board a train that arrives within 15 minutes, and to avoid any interaction with passengers.
  • 5 (13:48) **The Train Returns to the Station** - The narrator exits the train and hides behind the same pillar, realizing the station has become a liminal space between the normal world and a dangerous otherworld.
  • 6 (16:25) **The Voices and the Attack** - The narrator hears familiar voices—his deceased mother, police sirens, and other sounds—trying to lure him out of the station.
  • 7 (19:04) **Discovering the Trapdoor** - The narrator smashes the tendril with a rock, accidentally fracturing his own ankle, and crawls away in agony.

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Show Notes

Have you ever played the subway game? DONT DO IT



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