Scary Stories
Scary Stories

Scary Stories - Underground

September 27, 2026

AI Summary

5 min read

In 2010, a post appeared on a popular horror forum detailing the rules to a game. It was deleted within a single day, and the account that posted it became unreachable. A few people who had saved copies of the instructions later played the game themselves. Some never came back. One survivor eventually reposted the rules on a dark web forum, then deleted his account and vanished. The game is called the Subway Game, and it is extremely dangerous. The chances of failure are exponentially higher than success. Winning grants the player one wish, written on a piece of paper before the game begins. Losing means a painful death, followed by the soul being tortured in the same location for eternity.

The Player's Motivation and Preparation

The narrator of the story—the one who survived to post the warning—explains why he attempted the game despite knowing the risks. He had been diagnosed with lung cancer six days earlier and given six months to live. He fell into a deep depression and could not accept such a short life. Searching for dodgy cancer cures on the dark web, he found the instructions for the Subway Game. Skeptical but desperate, he decided to go through with the ritual.

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What you'll learn

  • 1 (02:46) **The Subway Game: A Lost Creepypasta** - The episode introduces a dangerous ritual called "The Subway Game," originally posted on a horror forum in 2010, which was quickly deleted. Survivors who played it later reposted the rules on the dark web before disappearing.
  • 2 (05:56) **Setting the Stage for the Ritual** - The narrator details the initial preparations: the ritual must be performed between 1 and 2 AM in an empty, remote subway station.
  • 3 (09:31) **The Game Begins: The Security Guard Appears** - The lights flicker, the narrator feels a presence, and a security guard appears, signaling the start of the game.
  • 4 (12:03) **First Task: Boarding the Silent Train** - Within 15 minutes, a train arrives and the narrator must board it, avoiding all interaction with the passengers.
  • 5 (16:38) **Second Task: Finding the Door in Another Dimension** - After getting off the train, the narrator realizes he is on the same station but in a different dimension, a "midway medium" between worlds.
  • 6 (19:54) **Psychological Assault and the Chase** - The entities outside the station begin to psychologically break the narrator, using voices of his dead mother and police sirens to lure him out.
  • 7 (23:25) **Final Task and the Wish** - Crawling in agony, the narrator finds a rusted door on the tracks and falls into a well-lit room with a single table.

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Show Notes

Have you ever played the subway game? DONT DO IT



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