AI Summary
5 min readThe Subway Game: A Desperate Gamble With No Real Victory
In 2010, a post appeared on a popular horror forum detailing the rules to a dangerous ritual called the subway game. It was deleted within a day, and the account that posted it became unreachable. A few people who saved copies later attempted the game themselves—and some never returned. One survivor eventually posted his account on a dark web forum before disappearing. The story that follows is his.
The narrator was diagnosed with lung cancer and given six months to live. Desperate, he found instructions for the subway game while searching for dubious cancer cures on the dark web. The game promised one wish to anyone who completed it—but failure meant a gruesome death followed by eternal torment in the same location. He decided the risk was worth taking.
The Ritual and Its Rules
The game requires precise conditions. The player must go to a remote subway station between one and two in the morning, with no other people around. They must bring a piece of paper with their wish written on it and a silver wristwatch, which helps keep "rogue entities" away. The narrator found an out-of-service station scheduled for closure and drove there in the dead of night.
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What you'll learn
- 1 (02:55) **The Subway Game: Rules, Stakes, and the Narrator’s Motivation** - The episode introduces the Subway Game, a dangerous ritual from a deleted 2010 forum post, where success grants one wish but failure means a gruesome death and eternal torment.
- 2 (07:12) **Initiating the Ritual: Pacing and the 33-Minute Window** - The narrator arrives at an out-of-service station at 1 AM and begins pacing the platform for 33 minutes to start the game, noting the final chance to back out.
- 3 (09:04) **The Security Guard Appears: First Encounter and Rules of Hiding** - A security guard appears with his back turned, and the narrator learns the core gameplay: avoid the guard until sunrise while completing three tasks.
- 4 (11:08) **Task One: Boarding the Train and Avoiding Interaction** - The first task requires boarding a train that arrives within 15 minutes, then moving through carriages to evade the guard for a 10-minute ride.
- 5 (14:52) **The Second Dimension: Post-Train Reality Shift** - After exiting the train, the narrator realizes he is geographically on the same station but in a different dimension, where entities lurk outside and the station is a safe middle ground.
- 6 (16:06) **The Guard’s Psychological Torment and the Search for the Door** - The narrator struggles to find the door as the guard paces with his back turned, intensifying the psychological horror.
- 7 (18:27) **The Chase: Failure and Descent to the Tracks** - The narrator kicks free and runs, but a black tendril pulls him onto the tracks, battering his body against rocks.
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Show Notes
Have you ever played the subway game? DONT DO IT
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