AI Summary
5 min readThe Smartphone That Almost Happened in 1991
In the early 1990s, a Silicon Valley startup called General Magic set out to build something that didn't exist yet: a handheld device you could use to call people, send faxes, buy things, book travel, navigate, and play games. It was essentially an iPhone, but nearly two decades before the iPhone existed. The company had everything going for it—legendary engineers, hundreds of millions of dollars from investors like Apple, AT&T, Sony, and Motorola, and a vision that was decades ahead of its time. Yet when the product finally launched in 1994, fewer than 3,000 units sold, mostly to friends and family. The company collapsed. The question is: how did a startup with every advantage produce one of the biggest flops in Silicon Valley history?
The Dream Company
Tony Fadel was 21 when he joined General Magic as employee number 29. He had spent months calling the company obsessively, sometimes ten or fifteen times a day, desperate to work with the engineering rock stars he had read about in Rolling Stone. The company was founded by the same team that built the original Macintosh, and it had attracted hundreds of millions of dollars from telecom and electronics giants who wanted a piece of what could be the next big thing.
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What you'll learn
- 1 (00:30) **The Dream: A Smartphone in 1991** - Tony Fadell, employee #29 at General Magic, describes the company's mission to build a smartphone nearly two decades before the iPhone.
- 2 (03:50) **The Magicians and Their Sandbox** - General Magic was a dream job with unlimited resources, rock-star engineers, and a mandate to build everything from scratch.
- 3 (05:26) **The Problem: No Product, No Schedule** - After years of tinkering, Tony realized the company had no real deadlines or finished product.
- 4 (10:56) **The Flop: The Sony Magic Link** - In 1994, General Magic finally released the Magic Link, a touchscreen mini-tablet that could fax, track checks, and play games.
- 5 (12:48) **Lesson 1: No Clear Customer** - The company built technology without identifying a specific problem or customer need.
- 6 (15:35) **Lesson 2: Too Much Money and Too Many Partners** - The flood of investment from telecom giants created conflicting demands and bloat.
- 7 (17:33) **Lesson 3: No Bosses, No Deadlines** - With legendary programmers as leaders and no managers, every good idea was pursued, leading to feature creep.
+ Full timestamped outline available in the app
Guests on this episode
Show Notes
On today’s show, a theory about why this device failed. General Magic had generous investors, world-class talent and creative freedom. But is it possible what they needed was constraints?
Further reading and viewing:
David Epstein’s book is Inside the Box: How Constraints Make Us Better.
Tony Fadell’s book is Build: An Unorthodox Guide to Make Things Worth Making.
Sarah Kerruish and Matt Maude’s documentary is called General Magic.
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This episode was hosted by Erika Beras and Emma Peaslee. It was produced by Emma Peaslee with help from Sam Yellowhorse Kesler and James Sneed. It was edited by Marianne McCune and fact-checked by Charlotte Isidore. It was engineered by Jimmy Keeley with help from Cena Loffredo. Alex Goldmark is Planet Money’s executive producer.
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