Kinda Funny's Top 100 Games of All Time Day 1 (#s 100-81)
October 13, 2026
AI Summary
5 min readThe Kinda Funny crew kicked off their first-ever Top 100 Games of All Time list with a live studio audience, revealing entries 100 through 81. The project was born from Greg Miller’s childhood obsession with Electronic Gaming Monthly’s top 100 lists—he carried that magazine “as if it was my Bible.” The list was compiled from seven staff members’ personal rankings, then distilled into a single ranked list with no ties. The result is a deliberately subjective time capsule, meant to capture what these specific people love most, not an objective canon.
How the List Was Built
Nick Scarpino explained the methodology. The definition of “best” was intentionally loose: “best, favorite, iconic, influential, timeless, classic, all are factors, but in no mathematical way.” It came down to “these are the games we would fight for.” Franchise entries, remakes, remasters, and reimaginings were handled case-by-case through individual conversations with producer Barrett Courtney, who also tabulated the final list. When two games tied, the one that averaged highest on the personal lists won. Games had to be released before December 31, 2025, and could be on any platform—console, PC, mobile, arcade, even Tiger Electronics handhelds. The show was full spoilers, with no effort to preserve surprises.
Day One’s Entries (100–81)
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What you'll learn
- 1 Kinda Funny's Top 100 Games of All Time Day 1 (#s 100-81)
- 2 (00:52) **Opening & Rules Explanation** - Tim Geddes and Nick Scarpino introduce the concept, how the list was compiled, and the rules for the top 100 countdown
- 3 (10:49) **Greg's Origin Story & Producer Shoutouts** - Greg Miller explains his personal history with top 100 lists, then thanks the producers who built the show
- 4 (15:16) **#100: Rocket League** - The game credited with pioneering crossplay opens the countdown
- 5 (20:20) **#99: Donkey Kong 64** - Barrett's personal favorite Rare game, tied to memories with his father
- 6 (25:51) **#98: Death Stranding** - Kojima's "first strand-type game" enters at number 98
- 7 (31:42) **#97: Metal Gear Solid 3: Snake Eater** - The first of back-to-back Kojima entries, with Blessing calling it "too low"
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Guests on this episode
Show Notes
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