AI Summary
5 min readThe group has just escaped the Tower of Oxidos by plunging off a cliff, with Mercy’s glider catching most of them while Bowen and Kagwama crater into the sand below. They gather themselves in the dark, hearing horns and seeing torchlight from the tower above as a search party mobilizes. Sister uses her staff to erase their tracks, the sand shifting with an almost unconscious power, leaving false trails and dunes. Kagwama spots a ruined structure about five hundred feet away, and the group sprints for it. Inside the crumbling stone, Badger the bird reports “dead people” buried in the sand — old corpses, not recent. But as they catch their breath, the skeletons begin to stir, forcing another sprint out into the open desert.
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What you'll learn
- 1 Call of the Wild Hearts | Age of Umbra: Sallowlands | Episode 4 Part 1
- 2 (06:33) **Last Episode Recap** - Matt recaps the party's escape from the Tower of Oxidos, including the battle, the plunge from the cliff, and their survival with Bowen and Kagwama
- 3 (10:22) **Assessing Their Position** - The party orients themselves in the dark Sallowlands, spotting the sacred pyre of Oathwell and the mysterious city to the south
- 4 (14:11) **Bowen's Regret and Covering Tracks** - Bowen grapples with what they've done as the party sprints toward the ruin, with Sister using her power to erase their footprints
- 5 (20:47) **Skeletons Rise and the Party Flees** - The buried corpses begin to animate as the party investigates, forcing them to flee southward toward the Thread Bears
- 6 (25:32) **The City Comes Into View** - From the distance, the party sees the mysterious city's vibrant lights, three active volcanoes, and a ghostly green flicker around a magnificent spire
- 7 (28:23) **Vigilance and Movement in the Dark** - The party stays alert for threats, spotting mobilization from Oathwell and learning about the tension between the tower and Oathwell
+ Full timestamped outline available in the app
Show Notes
After escaping the Tower of Oxudos, the travelers continue across the Sallowlands, where they encounter a thriving community devoted to a new spreading faith...
DAGGERHEART: HOPE & FEAR
Explore new Daggerheart content seen in Sallowlands with the first expansion for Daggerheart! Hope & Fear comes out August 25th and features new classes (Witch, Warlock, Assassin, Brawler), transformation cards, adversaries, campaign frames, and much more. Visit https://www.daggerheart.com/pre-order to learn more, or head directly to Critical Role shops to place your pre-order!
US: https://shop.critrole.com
UK: https://shop.critrole.co.uk
EU: https://shop.critrole.eu
AU: https://shop.critrole.com.au
CA: https://canada.critrole.com
AGE OF UMBRA: SALLOWLANDS
A group of outcasts and survivors brave blasted lands in search of answers in Age of Umbra: Sallowlands. This 6-part Daggerheart mini-series features Game Master Matthew Mercer and players Laura Bailey, Jennifer English, Abubakar Salim, Vico Ortiz, and Zachery Renauldo. They’ll form an unlikely band of companions, who venture off the beaten path in search of answers in the Sallowlands, a new region of the Halcyon Domain filled with cracked badlands, dangers, and awe-inspiring secrets. What fragile hopes dare they cling to in this story of desperation and survival? Learn more at https://critrole.com/umbra
CREDITS
See full cast and crew credits at https://critrole.com/sallowlands-credits/
Starring:
Game Master Matthew Mercer | @matthewmercervo
Jennifer English as Dillywin Hellekin | @jenniferjenglish
Abubakar Salim as Mercy | @abubakarsalim
Laura Bailey as Sister | @laurabaileyvo
Zachery Renauldo as Alphonse | @zachthebold
Vico Ortiz as Cagauma | @puertoricaninja
Art by:
Key Art by Daniel Jiménez Villalba | @Danieljimenezvillalba
Character Art by Strange House | @strange_house
Sallowlands Map by Marco Bernardini
Miniatures Painted by Keo Lacebal, Angela Basset, and Erik Lonnquist
Main Theme Song by Omar Fadel
Set Design by Shaun Ellis
Set Fabrication and Production Design by Noxweiler Berf
HEALTH & WELL-BEING
Due to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.
Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources
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