Critical Role & Sagas of Sundry
Critical Role & Sagas of Sundry

Episode 9: Osage | We're Alive: Frontier | Season 1

July 20, 2026

AI Summary

5 min read

The group has just forced a steam-powered rail driver through the outskirts of Jefferson City, dragging a city bus as a battering ram. They are fleeing a hail of machine-gun fire from a militia that controls the town. The rail driver is grinding to a halt, barely moving at six miles per hour, and the team is running out of options. They have to abandon the train and escape on foot through a hostile, unfamiliar city.

The Breach and the Abattoir

As the rail driver stalls, the team makes a desperate decision to abandon it. Kent uses his hatchet to finish breaking open a damaged panel at the back of the car, creating a small exit. They slip out into the city, moving low and fast. Ray takes point, leading the group on a stealthy path through the rubble and makeshift structures. She spots a large canvas tent and cuts an opening with her knife, intending to use it as temporary cover. The team files in, only to discover they have entered a butcher’s tent. Inside, they find the flayed bodies of men and women hanging from hooks, with smaller bodies strung up like chickens and buckets collecting the draining blood. The horror of the scene is immediate and visceral. The game’s morale mechanic kicks in for the first time: each character loses one point of morale, representing a crack in their will to continue. The world they are trying to save is showing them exactly what it has becom

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What you'll learn

  • 1 (04:10) **Rail Driver Crash Through Jefferson City** - The party's rail driver slams into a city bus blocking the tracks, slowing to a crawl as armed militiamen open fire.
  • 2 (06:40) **Firefight on the Tracks** - The party exchanges gunfire with militia shooters while attackers board the train cars.
  • 3 (11:23) **Militia Surrounds the Train** - The rail driver grinds to a halt as a small militia converges on the party's position.
  • 4 (13:23) **Stealth Through the Encampment** - The party moves low through a tent city, led by Ray's stealthy approach.
  • 5 (14:57) **Morale Shattered by the Abattoir** - The horror inside the tent causes each party member to lose one point of morale, the first such loss in the game.
  • 6 (16:11) **Scouting from the Tent** - Jenny and Ray peer out from the tent's windows to assess the militia's movements.
  • 7 (17:46) **Smoke Grenade Escape Plan** - The party decides to use a smoke grenade to cover their retreat toward the railroad tracks.

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Show Notes

Dangerous inhabitants in the ruins of Jefferson City derail the survivors' plans. Based on the hit We’re Alive podcast, Ivan Van Norman leads a game of survival for a group of players on a mission through the infected undead-ridden midwest.


Want to go deeper into the world of We’re Alive? Check out the complete We’re Alive saga here: www.werealive.com

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Critical Role & Sagas of Sundry