AI Summary
5 min readThe episode opens with a bit of absurdist news: a fake headline about Double Fine promising to make Brutal Legend 2 only if fans give them money, which turns out to be an Onion-style joke. This launches a conversation about Brutal Legend itself, a game the hosts describe as a fascinating failure—a game whose marketing sold an action-adventure in the style of Zelda, but whose actual gameplay was a real-time strategy experience that many players did not sign up for. One host notes that the game's musical cast, featuring Ozzy Osbourne, Lemmy, and others, is now significantly more deceased than it was twenty years ago. The discussion pivots to Kenitsugami, which one host calls "the good version of Brutal Legend," explaining that the secret to making that style of game work was pulling the camera way out and making the player a tiny action figure in a small-scale battle, rather than the hundreds-versus-hundreds RTS that Brutal Legend became.
The Okami Problem and the Art of the False Ending
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What you'll learn
- 1 (00:39) **Brutal Legend 2 Stretch Goal & Double Fine** - The hosts react to a fake Onion article about a Brutal Legend 2 Kickstarter stretch goal, then discuss the original game's issues and Tim Schafer's history with budget management.
- 2 (03:27) **Jack Black's Career Arc & Tenpole Tudor** - A brief tangent on Jack Black's filmography, from *School of Rock* to *Tenacious D* to his modern "chicken jockey" meme era.
- 3 (07:50) **Pat's Streaming Goals & Earthbound Let's Play** - Pat lists his current Twitch streaming goals, including a contractual obligation to do an Earthbound let's play and a dress-up stream for his cat.
- 4 (09:56) **Okami's Pacing Problem & The "Fake Credits" Trope** - The hosts dissect why Okami’s length felt so egregious at the time, comparing it to other games with extended endings like *Nier: Automata* and *Persona*.
- 5 (16:58) **Star Wars: Zero Company (Z-Com) First Impressions** - Woolie gives a detailed review of the new Star Wars XCOM-like, praising its smart mechanics and Star Wars authenticity.
- 6 (24:50) **Bit Reactor Furlough & Studio Mismanagement** - Despite releasing a critically acclaimed Star Wars game, 80% of the studio was furloughed due to financial mismanagement and a lawsuit between co-owners.
- 7 (28:36) **The Importance of Ground-Up Management in Game Development** - A discussion on how the best producers come from QA or programming backgrounds, contrasting them with "artist" CEOs who mismanage budgets.
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Show Notes
Download MP3 | Watch Video Episode
Full Timestamps:
https://docs.google.com/document/d/e/2PACX-1vQJVenQfpu1jJqHwNdI96dydy40Dm6DmCBeIa6V6ROXJqPkboUJ-L6OnFIMT7GsB9o6fRaIbh8qrkWk/pub
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