AI Summary
5 min readThis new MMO is coming out
Asmongold reacts to a trailer and developer interview for Chrono Odyssey, an upcoming Korean MMO that he believes has a genuine shot at being good — but only if it avoids the design traps that have sunk so many MMOs before it. The episode is less a review and more a diagnosis of what ails the genre, using Chrono Odyssey as a case study.
The core tension: time versus money
Asmongold's central argument is that MMOs succeed when they offer a reward structure that is fundamentally different from real life. People play MMOs, he says, because they want a world where success is based on time spent rather than money spent. "Nobody wants to go and play a fucking video game where a guy that's a stock trader or a Saudi Arabian oil prince just one-shots you and outperforms you or have to spend five percent of the time that you do because they have more money than you do."
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What you'll learn
- 1 Timestamped Outline
- 2 (01:57) **Introducing Chrono Odyssey** - Asmongold reacts to the trailer for a new Korean MMO with a demo coming next month
- 3 (04:37) **The Importance of Professions in MMOs** - What made New World good was its crafting and profession systems
- 4 (06:05) **Concerns About Time Travel in Stories** - Time travel introduced late in a narrative often creates problems
- 5 (10:20) **Combat Feel is Critical for MMO Success** - Throne and Liberty failed because it felt terrible to play
- 6 (12:40) **The Pay-to-Win Question** - Every Korean MMO raises the concern about monetization
- 7 (15:13) **MMOs Have Stagnated by Focusing Only on Combat** - Isekai anime proves players want non-combat fantasies too
+ Full timestamped outline available in the app
Show Notes
This new MMO is coming out.. Asmongold show for all of his stream highlights, competitions, reactions & more.
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------------- Keywords: gaming community, gaming hot takes, game criticism, gaming news, streaming moments, gaming podcast
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