Asmongold TV
Asmongold TV

"The problem with women in games" | Asmongold TV

September 30, 2026

AI Summary

5 min read

The problem with women in games

A clip from a small creator with only 300 subscribers went viral during this episode of Asmongold TV, and within minutes her subscriber count jumped past 2,000. The reason, according to the hosts, is that people are hungry for "genuine, authentic conversations and commentary that isn't with a weird agenda." The clip itself laid out a specific argument about why so many recent female video game protagonists feel flat, and why older examples still work.

The core argument: interchangeability is the problem

The central claim is that many modern games fail because their writers treat male and female characters as interchangeable. The argument goes that men and women are different "down to a chromosomal level" — their roles in society, their intuitions, their impulses, and their responses to situations are not the same. When a developer takes a male protagonist template and simply swaps in a female character without adjusting the writing to reflect a genuinely female experience, the result feels "off-putting and weird."

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What you'll learn

  • 1 (00:08) **The Core Problem: Men and Women Are Not Interchangeable** - Asmongold introduces the thesis that poorly written female leads fail because developers treat women as interchangeable with men.
  • 2 (00:22) **Exhibit A: Forspoken's Frey** - Frey is cited as a character who is physically capable and attractive but ruined by awkward, customer-service-style dialogue.
  • 3 (00:50) **Exhibit B: Kay Vess & Female Eivor** - Kay Vess from Star Wars Outlaws lacks presence, while Female Eivor from Assassin's Creed Valhalla is marginalized despite being canon.
  • 4 (01:30) **The Root Cause: Writing in Opposition** - Female writers often create characters by opposing the old "one-dimensional boob character" archetype, resulting in characters that can't stand on their own.
  • 5 (04:03) **Counter-Example: Ripley & Sadie Adler** - These characters work because they are written true to the female experience, not as interchangeable units with men.
  • 6 (05:11) **Well-Written Women: Tifa, Siri, Yuna** - These characters are scene-stealers who combine strength with vulnerability and emotional depth.
  • 7 (06:02) **The Biology & History Argument** - Asmongold argues that traditional narratives where men fight for women make sense because of biology and thousands of years of history.

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Show Notes

"The problem with women in games" Asmongold show for all of his stream highlights, competitions, reactions & more.

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--------------- Keywords: gaming podcast, gaming opinions, gaming community

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