Asmongold TV
Asmongold TV

"The problem with women in games" | Asmongold

August 14, 2026

AI Summary

5 min read

“They don't want to make feminine characters because they feel like feminine characters are diminutive.” That line, from a small creator whose video Asmongold boosts live on stream, crystallizes the central argument of this episode. The problem with many modern female game protagonists isn't that they are women—it is that they are written as men in women’s bodies, stripped of femininity and range, and built to prove a point rather than tell a story. The conversation uses a torrent of specific examples to diagnose why so many recent Western titles produce flat, abrasive, or forgettable leads, while older games and Japanese studios keep delivering characters players actually care about.

The core mechanism: writing in opposition, not in truth

The episode’s key framework comes from Asmongold’s observation that many female characters today are written “in opposition to what a female character has traditionally been.” This creates a structural weakness: the new character cannot stand on its own. It is like a card leaning against another card—remove the old trope of the one-dimensional boob character, and both fall apart. Neither the old stereotype nor the reactive counter-stereotype holds up on its own.

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What you'll learn

  • 1 (01:12) **Opening Thesis: The Core Problem with Female Characters** - Asmongold introduces the topic of poorly written female protagonists in recent games, contrasting them with well-crafted customizable characters.
  • 2 (03:45) **Bad Examples: Frey, Kay Vess, and Eivor** - Specific recent female leads are critiqued for awkward dialogue, lack of presence, and missed narrative potential.
  • 3 (04:12) **The "Card" Theory of Oppositional Writing** - The core mechanism is explained: modern female characters are written in opposition to old tropes, creating a dependency that makes both archetypes weak.
  • 4 (05:48) **Good Example: Sadie Adler** - A positive counter-example is given, highlighting a character who is both strong and authentically feminine.
  • 5 (06:31) **More Good Examples: Ciri, Yuna, and the "Scene Stealers"** - The best female characters are often not the protagonist, but they steal the show through genuine complexity and emotional weight.
  • 6 (08:07) **The Core Motivation: Feminine Characters are Seen as "Diminutive"** - The root cause of bad writing is identified as an internalized fear that femininity is weak, leading to a rejection of it.
  • 7 (09:25) **Good Examples: Capcom's "Iconic Woman Era"** - *Resident Evil* characters are held up as a masterclass in creating women with range, style, and appeal.

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Show Notes

"The problem with women in games" Subscribe to Asmongold TV on YouTube: https://www.youtube.com/@AsmonTV Disclaimer: This podcast is an independent project created by a viewer using content from the YouTube channel Asmongold TV. The purpose is to make his content more accessible to those who prefer audio formats, helping more people engage with the ideas presented in his videos. This podcast is not affiliated with, endorsed by, or officially associated with Asmongold. All rights to the original content remain with Asmongold TV. If there are any concerns or requests regarding this podcast, please reach out. --- Keywords: gaming opinions, game criticism, world of warcraft

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