AI Summary
5 min readThe Biggest Game
In the first week of Assassin's Creed Shadows, Ubisoft ran a massive advertising campaign touting the game as a major success. Three days later, the company announced it was shutting down a studio, selling off its stake in Tencent, and creating a subsidiary to separate its IPs from the original company. As Asmongold puts it after playing through the game: "It's a six. Yeah, it's fine." For a project that reportedly cost somewhere between $300 million and $500 million and was delayed multiple times, "fine" is a damning verdict.
The Level Scaling Problem
Asmongold walks through a specific mechanical failure that illustrates the game's deeper design issues. In Assassin's Creed Shadows, the game uses a hidden stat calculator that dramatically scales damage based on level differences. When you enter a castle, the named targets are locked to the castle's level, while the regular enemies scale with the player's level. The result: you can walk into a castle thinking it's manageable, only to discover that every enemy can one-shot you because of a skull-level disparity.
Continue reading the full summary in the app — free to try.
Read Full Summary →Free • No credit card required
Never miss an episode of Asmongold TV
Get every new episode summarized in your inbox — free, ~5 minutes to read.
No spam. Unsubscribe anytime.
What you'll learn
- 1 (00:56) **The Biggest Game & Ubisoft's Contradictory Reality** - Asmongold reacts to a satirical video about *Assassin's Creed Shadows*, introducing the central paradox of the game's launch.
- 2 (05:02) **The Hidden Level Scaling Problem** - Asmongold explains a core, hidden mechanical flaw in *Assassin's Creed Shadows* that makes the game feel artificially difficult.
- 3 (06:36) **The Launcher and Monetization Critique** - The video and Asmongold criticize Ubisoft's ongoing anti-consumer practices, including forcing multiple launchers and aggressive microtransactions.
- 4 (07:51) **A Rare Defense: The Animus Lore** - Asmongold offers a unique, conditional defense of the level-gating mechanic, tying it to the game's lore.
- 5 (08:45) **The Yasuke Controversy: Rap Music and Tone** - The discussion moves to the game's portrayal of the black samurai Yasuke, focusing on bizarre creative choices.
- 6 (11:10) **Gameplay Loop: Easy Mode and Repetition** - Asmongold details why he stopped playing the game, focusing on the lack of challenge and repetitive content.
- 7 (15:27) **Broken Stealth in an Assassin's Creed Game** - The video and Asmongold highlight a critical failure in the game's core identity: the assassination mechanic.
+ Full timestamped outline available in the app
Show Notes
The Biggest Game Asmongold show for all of his stream highlights, competitions, reactions & more.
-----------------
--------------- Keywords: gaming hot takes, gaming culture, twitch streamer, gaming opinions, streaming highlights
Learn more about your ad choices. Visit megaphone.fm/adchoices
More from this podcast
Asmongold TV →