AI Summary
5 min readAssassin's Creed Shadows: A Lukewarm 6/10
Asmongold wraps up his time with Assassin's Creed Shadows by calling it exactly what he thinks it is: "a solid six or a seven." Not amazing, not terrible—just mid. The game, he says, cost more money and took more development time than Black Myth: Wukong, and it should have been better. It isn't.
The Core Critique: Same Loop, Different Castle
The central problem Asmongold identifies is that the game's gameplay loop never evolves. "After I got through the first beginning experience of the game, I am now just repeating the same activities over and over in a new area." Every castle follows the same formula: kill the elites, open the box. That's it. "That's the whole game," he says. "You kill the elites and you open the box."
He draws a comparison to games that do progression well. In Black Myth: Wukong, you get new weapons and tools that let you solve new problems. In Assassin's Creed Shadows, the challenges at level 10 are the same as at level 50. The game doesn't feel dynamic. "It's the same problem that Avowed had," he notes—another recent release that plateaued early.
What Works: The Things That Don't Matter
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What you'll learn
- 1 (00:06) **Final Play Session & First Impressions** - Asmongold begins what he expects to be his last stream of *Assassin's Creed Shadows*, immediately stating his core thesis.
- 2 (03:39) **Defending His Score vs. Expectations** - He addresses chat's criticism of the game's hate and defends his rating.
- 3 (07:13) **Self-Perception as the "Fair" Voice** - Asmongold positions himself as the only unbiased reviewer amidst a sea of biased opinions.
- 4 (09:29) **The Yasuke Emperor Sex Scene** - Asmongold discusses a bizarre narrative path involving a romanceable character.
- 5 (15:44) **Critique of Level Scaling & Difficulty** - He encounters a level 41 enemy in a level 29 zone and explains his frustration with the game's design.
- 6 (22:43) **Mid-Game Verdict & Deer Hunting Complaint** - He re-states his 6/10 score and provides a specific example of poor game design.
- 7 (29:49) **The "Negative Progress" Philosophy** - Asmongold explains a core reason why he sticks with games like *Shadows*.
+ Full timestamped outline available in the app
Show Notes
I'm done with Assassin's Creed Shadows.. Asmongold show for all of his stream highlights, competitions, reactions & more.
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