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European Gaming Industry Lobby responded.. | Asmongold TV

July 6, 2026

AI Summary

5 min read

The European gaming industry’s main lobbying group, Video Games Europe, recently released a statement responding to the "Stop Killing Games" initiative—a European Citizens Initiative demanding that publishers preserve playability for games they discontinue. The lobby’s response was dismissive, and the hosts of this episode are not having it.

Video Games Europe argued that discontinuing online services is “multifaceted, never taken lightly, and must be an option for companies when an online experience is no longer commercially viable.” They added that when this happens, the industry ensures players receive “fair notice” and compliance with local consumer protection laws. The hosts immediately identify the core problem: the lobby is arguing against a strawman. The petition does not demand that companies run servers forever. It asks that when a publisher stops supporting a game, they allow other people—or the players themselves—to provide the online service in their absence. The lobby’s statement conveniently ignores this central demand.

The real dispute: intellectual property versus consumer ownership

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What you'll learn

  • 1 (00:00) **Industry Lobby Responds to "Stop Killing Games"** - Asmongold reads the statement from Video Games Europe, a lobbying group, opposing the initiative.
  • 2 (01:55) **The Power of Regulation Over Lobbying** - Asmongold argues that EU regulation can override industry lobbying, and that public pressure on politicians is more powerful than corporate money.
  • 3 (02:46) **Deconstructing the Lobby's Statement** - Asmongold reads the full Video Games Europe statement and refutes each point.
  • 4 (04:50) **Intellectual Property vs. Consumer Ownership** - The core argument: IP rights should not supersede a consumer's right to own what they paid for.
  • 5 (06:13) **The Real Reason: Control, Not Cost** - The lobby's true objection is losing control over intellectual property, not the expense of running servers.
  • 6 (07:46) **Debunking the Cybersecurity Argument** - Asmongold mocks the claim that private servers would create security liabilities, pointing out that Sony's own security has been breached.
  • 7 (08:17) **Responding to Viewer Comments** - Asmongold addresses common counterarguments from chat.

+ Full timestamped outline available in the app

Show Notes

European Gaming Industry Lobby responded.. Asmongold show for all of his stream highlights, competitions, reactions & more. --------- Keywords: gaming podcast, video game analysis, pc gaming, gaming reactions, gaming drama, gaming community

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