AI Summary
5 min readIn one clip from Dragon's Dogma 2, a player's entire party of AI-controlled pawns walks off a cliff in unison. In another, a pawn gets killed by a pigeon. In a third, a player returns to a major city to find every single NPC dead—murdered by their own pawns in a spontaneous uprising. Asmongold, reacting to a compilation of these moments, argues that this chaotic, emergent nonsense is what makes the game special—and that it is a shame the conversation around the game has been dominated by microtransaction drama instead.
The game that keeps surprising you
The core of Asmongold's argument is that Dragon's Dogma 2 generates genuinely funny, unpredictable moments that most games cannot replicate. The clips he watches are not scripted cutscenes or intentional gags; they are the result of the game's systems interacting in unexpected ways. Pawns—the AI companions that follow the player—are notoriously unreliable. They fall off cliffs, get killed by weak enemies, and sometimes just stand there while the player is being mauled. Asmongold notes that this behavior is far more common in the sequel than in the original game: "This shit never happens in the first game. At least it never happened to me. It's the second game, bro. Like the moment I've been waiting for."
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What you'll learn
- 1 (00:30) **Thesis: Dragon's Dogma 2 is full of funny, emergent moments** - Asmongold introduces the core idea that the game's value lies in its unpredictable, hilarious physics and AI interactions, not the surrounding controversy.
- 2 (00:35) **Clip 1: Pawns falling off a cliff** - A group of pawns (AI companions) all walk off a cliff edge to their deaths.
- 3 (02:36) **Clip 2: Pawn uses the same attack repeatedly** - A pawn mindlessly spams the same attack animation.
- 4 (03:41) **Clip 3: Pawn killed by a pigeon** - A player's main pawn is killed by a pigeon.
- 5 (05:18) **Clip 4: The dragon encounter** - A clip shows a dragon encounter where two pawns are already dead and the third is dying.
- 6 (07:08) **Clip 5: Player confused by healing potion** - A player uses a healing potion but their health bar doesn't increase as expected.
- 7 (08:00) **Clip 6: Saved by a cutscene** - A player is about to die but is saved by a cutscene triggering.
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Show Notes
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