Baldur's Gate 3 Is Proof That We're In a Golden Age for RPGs | Asmongold Reacts | Asmongold
October 17, 2026
AI Summary
5 min readBaldur's Gate 3 and the RPG Renaissance
In early August 2023, Larian Studios released Baldur's Gate 3 after a lengthy early access period, and it quickly became one of the year's breakout successes—hundreds of thousands of concurrent players on Steam, rave reviews, and a cultural conversation that spilled beyond gaming circles. To some observers, it seemed like an upset that an unapologetically dense, old-school RPG could find such mainstream success. But the conversation around this game reveals a deeper argument about what is actually driving the resurgence of role-playing games, and whether we are truly in a golden age for the genre.
The Core Disagreement: Quality vs. Genre Revival
The central tension in this discussion is whether Baldur's Gate 3's success signals a broader renaissance for RPGs specifically, or whether it simply proves that good games find audiences regardless of genre. One position holds that RPGs have "managed to infiltrate virtually every part of the gaming consciousness," pointing to how CD Projekt Red, From Software, Bethesda, and now Larian have all found massive success. The counterargument is more skeptical: "I think it has to do with the amount the scope of what you can do... I actually think that people love RPGs, but the reason why Baldur's Gate 3 is so successful is because it's a fundamentally good game."
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What you'll learn
- 1 (00:03) **Baldur's Gate 3 as a Golden Age Signal** - Asmongold opens by reacting to the claim that BG3 proves we're in a golden age for RPGs, immediately pushing back on the framing.
- 2 (01:25) **Street Fighter 6 and Genre Revitalization** - Asmongold defends his comparison, arguing that SF6 has had a bigger splash in general gaming than any fighting game in the last 5-10 years.
- 3 (03:40) **The Pre-2014 RPG Drought** - The transcript recounts Josh Sawyer's 2014 interview about the "chilly reception" for isometric RPGs in the mid-to-late 2000s.
- 4 (05:17) **The Witcher 3 as a Turning Point** - Asmongold agrees that The Witcher 3's 2015 release was a "fucking huge" turning point for RPGs.
- 5 (07:21) **Skyrim's Enduring Influence** - Asmongold argues Skyrim might be more influential than The Witcher 3, noting its 2011 release and continued player base.
- 6 (08:11) **The RPG Explosion Post-Skyrim/Witcher** - Asmongold and the transcript catalog a remarkable diversity of RPG successes since 2015.
- 7 (09:44) **RPGs in Gaming's Social Media Era** - The transcript argues that RPGs fit well into the current gaming landscape despite their singleplayer focus.
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Show Notes
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